Having a grenadier be the primary enemy in a shooter defies sense, as it creates a choppy and uneven tension between the protagonist and their most common foe. For some reason, the primary enemy in the game is a grenade toting blue robot. And yet, even these cheap deaths barely matter when the enemies are so bland and basic. This means that at least a few cheap deaths are promised, and a murky checkpointing system could return players seconds or minutes backward. Constant and perplexing slowdown effects, a Mortal Kombat “toasty” reference, and even the ability to get killed in the middle of a brief narrative interlude communicates the idea that Mighty Goose just wasn’t sufficiently tested before release. The problem is, for a genre which usually prioritizes discernability for finesse play, the game is noisy and utterly illegible whenever the action gets hectic. There’s constant explosions and pyrotechnic effects, robot enemies dying by the bushel, and a fetching chubby pixel art style that seems like a surefire thing. Watching a short gameplay trailer or looking at a few screenshots paints a pretty picture for Mighty Goose. Related: Biomutant Review: Beautiful But Flawed It’s a 2D platform-based shooter, though whenever the platforming decides to get in the front seat the poorer qualities of the game become more apparent. The main character is silent - aside from the requisite goose honking, which feels a little antiquated already in terms of internet time - and is granted mission briefings and context via an NPC over walkie talkie. For a game going all-in on that light and cheery character stuff, Mighty Goose forgets to do anything too interesting with its story.
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